An old project I had modelled about 3 years ago. (If I recall correctly, It was based off a youtube tutorial). I had the mesh finished but never textured it at all (hated rendering and texturing in max back then).
I've since learned Substance Painter which makes UV texturing much easier. This was just a basic texturing so I can take this old project out of the 'Unfinished' pile.
Migrating to substance painter revealed a lot of problems with the mesh, which is itself pretty badly optimised - huge poly count (about 200k) with some smoothing issues here and there. There were also a lot of flipped normals, where I had used 3DS Max' mirror tool to copy symmetrical elements. Basically one entire half of the mesh had to be reflipped.
The UV unwrap was super quick - could have spent a lot more time on it, allocating more UV space to some of the smaller areas and packing more efficiently, but like I say - this was intentionally quick and dirty.
Fairly pleased with how it turned out tho